Comments: This is a book of mostly beginner's magic with little to no
sleight-of-hand needed. While many of the tricks are throw-aways, this is the
type of stuff you can always apply while waiting for food at a restaurant and
includes many of those tidbits every magician should know, such as the
"center-tear" and "magician's choice".
Contents:
13
Introduction
17 Part 1: On the Table
19
Magic With Silverware
19 Swallowing the Spoon: illusion with lapping
21
Cheap Silver: apparently bending a spoon
23 Snap Vanish: variation of
swallowing
23 Transformation: spoon rolled into a napkin turns into a
knife
27 Flying Spoon: spoon levitates behind a napkin (sort of a Zombie
effect)
30 Quick Vanish: of a spoon (sleeving)
30 Rubber Knive: old
illusion
30 Musical Knife: sound is only heard when the knife is over a water
glass
31 Knife Supension: knife hangs from the hands apparently without
aid
34 Salt Gone: a salt pour needing lots of misdirection
36 Vanishing
Salt Shaker: variation of the vanishing glass under napkin
39 Sweet and Go:
sugar packet, then pepper vanish (lapping)
40 Run Pepper Run*: cute story
with salt and pepper and a good lesson in patter
42 Mystic Shaker: salt
shaker raises at the fingertips (toothpick)
45 Osmo-Salt: an impromptu paddle
trick
48 Sodium Chloride*: A knife blade attacts salt like a magnet
49
Dot's Dot: another paddle effect
51 Three Quick Ones: separating pepper from
salt, instant separation, ice cube suspension
52 Sugar Floats: in a cup of
coffe (needs sugar cubes)
53 Soft Spot: a wrapped cube of sugar penetrates
the table
54 Slap it Through: variation of above
56 Sugar Transfer:
writing appears on the spectator's palm
57 Transfer Variation: spectator's
own writing appears on his palm
58 Sugar Quick Tricks: catching your lumps,
burning a cube, turnover
60 Light Bread: Dinner roll Zombie
62 Easy Come,
Easy Dough: coin in dinner roll
64 Once In a Knife Time: knife from dinner
roll
65 Clinging Breadstick: suspends from hand
67 Cracker Story: arrow on
cracker points up/down/left/right in line with a story
70 Bread Gags: hard
rolls, biting a finger (breadstick)
71 Spooky: end of napkin comes
alive
74 Knotty But Nice: shaking a knot into a napkin
76 Persian Puppet:
make the napkin into a puppet
76 Transpo-Knots: knot transposes from one pair
of napkins to another
80 Utility Napkin: an olive is vanished in a
napkin
82 Out From Under: glass vanishes from under a napkin (uses as
confederate)
84 Torn and Restored: napking (with lap vanish)
86
Teleportation: Chink-A-Chink with napkins and paper balls
90 Producing a
Rabbit: created from a handkerchief
90 What Does It Look Like? A Gag where a
napkin is folded to look like a bra, but put on the head before anyone can say
it, and they are Mickey Mouse ears!
94 Napkin Betcha: Magician gives the
spectator a quarter for ripping a napkin into 4 (a quarter of the napkin)
94
Strong Paper: a twisted napkin can only be torn by the magician
94 No More
Gravity: a glass of water is turned upside down with just a napkin over it and
water does not spill
95 Watch It Go!: sailing a napkin
95 Comedy Vanish: a
brief version of Slydini's Paper Balls Over the Head
97 Plates, Glasses,
Cups, and Other Table Props
97 A is for Ashtray: a comedy routine similar to
the concept in comedy vanish, but using an ashtray
99 B is for Beer: salt
appears to rise in a glass of beer
99 Coffee Money*: a nickle on a saucer
under a glass multiplies
101 A Dry Bet: stunt using the above
principle
102 Mesmerized Glass: spectator can't lift a glass of water off the
menu
104 Problem Solving: stunt with matches and 2 glasses
105 Only One
Move: puzzle with 6 glasses and water
106 Bottoms Up: spectator can't
duplicate your moves of turning glasses up & down
107 No Place Like Home:
a quick coin to glass with two shot glasses
108 Balancing Glass: glass
balances on edge of plate or card
111 Freeze It!: Apparently instantly freeze
a glass of water
112 Three Guesses: a silly gag about what's on the
paper
113 Glass Through Handle: Magician can "push the glass through the
handle" of a coffee cup
113 Hatfull of Water: cup removed from water and
water is poured in...whoops! forgot the cup. Cup is put in and all is
well
117 Part 2: Mind Reading and
ESP
119 Mentalism
119 Telepathic Sensitivity: Magician determines
which finger a spectator is thinking of by touching them
121 Out of Sight:
Magician determines the object selected (confederate)
122 Mental Speller:
variation of above
123 Money Mental: Coffee cup is placed over a coin,
magician can tell the value of the coin (confederate)
126 Thought
Transference: 2 person code
130 Brain Power: a subtle signalling code as
confederate touched temples
131 Sixth Sense: another signal for which of 5
items are chosen
132 Magician's Choice: forcing 1 of 3 items (can't
repeat)
134 Choice Predictions: choice of 1 of 5 with multiple outs
136
Pencil and Paper Wizardry: think of an odd number with 2 digits, both odd
137
Psychological Quickies: Five quick, non-foolproof experiments based on
averages
139 A Symbol Trick: Confederate helps pick an ESP symbol
140
Psychothesia: center tear principle
142 Wristwatch Prediction: Restaurant
magic. Any waiter sets the time on a spectator's watch. It matches the
prediction.
145 Past and Present Presidents: Audience names presidents as
magician writes them down. One paper is randomly selected and matches
prediction
146 Keep Ahead: one ahead system
148 Magic With Numbers
148
The Number Nine: mathematical trick almost always results in 1089, with an out
for the times it doesn't
150 Menu Countdown: using above principle to predict
a menu selection
151 Menu Telepathy: variation of above
153 The Missing
Number: another 9 principle put into action
155 A Penny For Your Thought: Ten
pennies; a number taken away (determined by the 9 principle) always leaves
one
156 Multiplying Fun: a fun math stunt
157 Age Old Prediction:
prediction matches the results of an addition of an apparently unpredictable set
of numbers
158 Rapid Calculator*: Spectator write a number, a 2nd spectator
writes a number, and the magician writes a number. The magician's assistent adds
the numbers in a flash! Can be repeated.
159 Leonardo's Numbers: similar to
above, using Fibonacci series
161 Watch Your Thoughts: magician knows what
number is stopped at on a clock face
162 Calendar Magic: Magician can
determine what 4 dates are circled
164 Number Games: I Win, 2 Challenges, and
Final Arrangement
167 Part 3: Pocket
Prestidgitation
169 Money Magic
169 Penetrating Coin: through
handkerchief
172 Escape Artist: Coin escapes a handkerchief even though
trapped by a smaller ring
174 Coins Through the Table: a fistful of coins
penetrates the table
176 Knotty Affair: coin ends up in a knot in a
handkerchief
179 Quick Coin Vanish: in a napkin (curious fold)
180 Coins
In the Water: Coin audibly dropped in a glass under a napkin vanishes
181
Elbow on the Table: Coin is pressed through the table and vanishes
183 Coin
Gags and Stunts: Nickle Through (small hole in business card); A Head for Money
(coin on forehead gag); Coine Balance (on hand); Inflation (quarter cries);
Balancing Stunt (dime on edge of dollar)
185 Money From Money: a quarter
drops out of a dollar
187 Clean Getaway: a coin fold with a dollar
189
Transposition: routine combining the two above tricks
190 Two Bills To One*:
a cleverly folded bill looks like two
193 Instant Cash: Six bills from
nowhere (pull up sleeves)
194 Torn and Restored Bill: Bill apparently torn
into two is restored
195 Producing the Tip: tip money produced from a
napkin
196 Dollar Bill Gags and Stunts: Breaking Bread (with a dollar);
Delicate Balance (balance a glass on a dollar between two other glasses); Pure
Corn (see money in-creases); A Safe Bet (name 3 numbers in a serial number); One
to Five (Make $1 into 5)
198 Miracles With Matches (not recommended for
children)
198 Matchbook Divination: Determines which matchbook was opened by
a spectator
199 Ghost Match*: match ripped out of a book returns (can even be
burnt)
201 Decap*: follow-up to the above. Rip the head off the match and it
is restored in the spectator's hand
202 Full Pack: Math trick to determine
how many matches were ripped from a book of matches
204 Invisible Dice: Match
is burnt to reveal the same number as an invisible dice toss
205 Match Gags,
Stunts, Betchas: Which is Heavier (lighter); Two for One (match lit splits into
two); Dollar Light (light match on a dollar bill); Blowout (match is blown out
through a glass); Match Betcha (light match under water); Off With His Head
(match head flys off in time with a story); Through the Sleeve (match blown out
by blowing into sleeve)
207 Cigarette Things
207 Perky Cigarette: through
a napking (possible color changing knife move?)
209 A Little Static: static
charged finger moves a cigarette or a straw
210 Cig Go!: vanishing cigarette
(to the ear)
212 Rising Up: Cigarette rises from the pack
213 A Dozen
Foolers: Knotting Cigarette; Huff and Puff (self-smoking cigarette); Not So Hot
(hold the hot end of a cigarette); Rings of Smoke (from cigarette pack); A
Little Balance (one cigarette on another); Save Your Lungs (inhale but no
smoke); A Lighter Gag (make cigarette pack "lighter"); Another Gag (unlit
cigarette smoke); Jumping Cigar Band (fingertips); Both Sides Lit (illusion of
smoking both ends of a cigarette); Quick Light (self-lighting cigar); Rising Up
(rising cigar from tube)
219 Pot-Pourri
219 Suspension: Bottle half-filled
is turned upside down without a spill, then empty bottle is lifted with a
straw
220 Another Beer?: Inverted bottle on a dollar, the dollar is
removed
220 Candle Magic: blow out thru glass; dime from flame; match
light
222 Drinking Straws: Static roll; worm paper; and true static
trick
222 Rubber Bands: Elmer (rubber band moves like it is alive); Snap
& Jump (jumps fingers when hand is opened)
224 Linking Paper Clips: on
folded dollar
225 My Card*: Clever fold to lift a salt shaker with a business
card
227 Comes the Check: challenge spectator to catch the check as it is
dropped (impossible)
229 Part 4: Let Us Entertain Them: How to Entertain, patter, take over, keep it simple, etc.
237 Bibliography
238 Index
Price: !8.00
